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Came across a rather amusing bug last night that would have been infuriating if not for the “watch an ad to receive an extra bird” feature.
I was replaying one of the boss levels that require you to knock the boss into the water and then bounce him back out. My last bird was Bomb. I fired Bomb into the water, he came up right under the boss, and denonated. The force was strong enough to launch the boss off the top of the screen, surprisingly enough. The game waited a few seconds, then gave me the “So close!” screen with the option to watch an ad for an extra bird. I did so, and another second or two after my extra bird came up, without me doing anything, I heard the “AIYEEEEE!” sound that a pig sometimes makes when knocked off the screen, and the level was complete.
This tells me that there’s a bug in the game’s ability to detect when things have stopped moving. With other birds, you at least get enough time for moving objects to settle after your last bird has been fired, because it won’t disappear until it has come to a complete stop (though this too seems arbitrary – sometimes the game “poofs” a bird prematurely after it’s done a good amount of ricocheting around the screen but isn’t truly caught in an infinite loop). With Bomb, sometimes the “level failed” screen will come up immediately after he detonates, if he’s the last bird. I think the game needs to make sure everything has truly “settled” in a critical situation like that before calling it a loss.
Related issue: There are sometimes situations where I have more birds left, but I’m waiting for a very precarious leaning structure to finally tumble over, a laser pig to fall asleep, or a balloon bird to potentially crash into something, and it’d be nice if I could “fast-forward” in those circumstances. I guess I’d need a way to turn off fast-forwarding once the desirable situation occurred. It sure would beat staring at my screen for several minutes, wondering if anything is going to happen at all.