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I actually much prefer Berserker over Sea Dog. Both have their specific weakness’ but I’d say its a lot more difficult to maintain damage consistency when manipulating the Sea Dog’s health.
Reason I say this is because AoE is a big factor in Arena I feel the Sea Dog (or birds in general) is way too vulnerable to inadvertent AoE damage. With Berserker, the chilli bar is already manipulated via two ways, taking damage or dealing damage whether it be on birds or banners either side. That’s what so great about the Berserker’s design, its damage will never fall to its lowest threshold by your next turn since the enemy is gonna continue triggering the chilli every time they attack.
What I’m trying to say is, Berserker is a solid class when its the only one left standing (especially in a loosing scenario) since you can either choose to deal a chunk of single target damage or Frenzy for a reasonable amount of AoE from your banner. With Sea Dog however, Gang Up is next to useless if Bomb is the only one standing and if he’s already chunked then he potentially deals even less then Berserker. The drawbacks feel a lot more significant if you’re already playing from behind as Sea Dog.
So it’s give or take. Sea Dog’s definitely better if you win the toss since you’re DPS is just much higher. If you loose the toss then I don’t see Sea Dog having that strong of an impact catching up compared to Berserker.
Of course, this is highly dependent whether or not you own the golden chilli to get that boost for Berserker. So if I were you @smwforever45, if you really want to continue your pursuit in climbing with Berserker. Golden chilli is a must. However, because the objectives can be a real piss-taker in wanting you to win premium class even though you don’t own them. Make sure you put some of the premium classes on your priority list too.