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Bomb’s new weapon set appears to be a persistent aura, similar to Chuck’s Mana set or Matilda’s Nightmare set. It is always in play even if Bomb is KO’d, and only triggers when the condition for it is met.
The wording of the set effect is ambiguous because it says that all allies deal 100% more damage to the banner when under 50% health. This brings up a few questions…
1. When who is under 50% health? The bird or the banner?
2. Is this 2x damage, or simply +100% damage? For example, would Paladin deal 270% damage, or 235% damage?
The set effect sounds similar to the current banner set that doubles a bird’s damage & healing when under 25% health. With the current Valiant meta, this weapon set can’t be too threatening because of the spiking metagame. The AI tends to focus one character down per turn, so you either have a bird at near full health, or a KO’d bird. Valiant gives your birds absolutely no defensive stats, so realistically how often could you keep your birds under 50% health? This is a primary reason why Avenger doesn’t work in Arena because AI will focus on the bird with the least amount of current HP, which also explains why AI will always KO Chuck and Blues in one turn.
If you want to keep birds under 50% health, you’d need Paladin to shield that ally. If not, the AI will simply spike that bird down.