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I have enjoyed the darkness missions in Bad Piggies, though will admit I fed the King all my sweets to get goggles. Map out the whole level and then proceed from there. Some levels are definitely a grind, and levels that are pure race-strategy are not as fun. I also hate the suction-cup-on-a-string device. Sandboxes are super fun.
Not sure what level had me so stymied, but I don’t think it was Pigsyland. All I recall is that when I beat it I had a golden pig and drew into two Mighty Eagle dishes. That’ll turn a hard level around really quick. *smile*
I was just playing some Gravity Grove and realized another reason why I don’t mind the lack of an arc in older games — Chuck. By learning how things fly without the aid of the dotted line, I found I have become better at timing Chuck’s secondary launch. I have gotten pretty dang accurate with him, even on non-full-power shots and the straight-up-then-fire approaches. I’m still far from being any kind of master, but Chuck is an example of where the dotted line helps less — so practice without the dotted line can be of service.
Thanks,
sutekh137