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At +1% per 2% damage, Avenger gains a maximum of +50% when near death. This still leaves him a sliver under Samurai.
Dragon is -8% vigor damage reduction, not +8% might.
Also, Avenger is 1 hit, so it’s low odds to trigger Dragon.
IMO, the ultimate config for max damage is like this:
– Samurai (3x 50%)
– Banner Breaker (+8% might)
– Whip Up! (+60% damage)
– Angry (+100% damage)
– Underdog (+40% damage)
At a minimum, it adds to +208%, so a Samurai that normally hits for 3x 500 should hit for 3x 1500+ not including Crits and Set effects.
A Rage attack for 3,600 should hit for a minimum of 10,800+ (16k if Crit).
With banners having 24,000+ healty, that won’t do it.
However, if the bonuses are multiplicative, then he’s doing 4.8x normal damage, so 3x 500+ = 3x 2,400+ = 7,200+. Rage would be 17,200. 25,800 with Banner Crit.
That would be pretty awesome.