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@optimuspig
The most visible example of a damage-over-time (“DoT”) effect is when you hit a gold cube with an incendiary or acid round and don’t completely destroy it (this can happen for example if your TF’s weapon isn’t powerful enough to destroy it with a single hit, or if the gold cube was hit with “splash” damage rather than a direct hit).
You notice that even if you’ve moved on to shooting other targets, a steady stream of coins will keep flowing up to the coin counter on the top right of the screen. This is the acid or incendiary continuing to cause damage.