Reply To: The Next Epic Event: Easter

Home Forums Angry Birds Epic Forum The Next Epic Event: Easter Reply To: The Next Epic Event: Easter

GrimmJow
@grimmjow

@kerravon

Actually that sticks. I did not know that the % of mastery also applied to the weapon.
I thus compared with several variables :

– Enchantement
– Bonus Attack Shield

And after test, it turns out that the calculations offer themselves mutual performances.
If the weapon is enchanted, the base takes into account the enchantement, what increases the gain by the mastery and by the bonus of the shield.

Furthermore, the mastery also benefits for its base of calculation of the bonus of the shield.

The real formula is thus the following one :

[[(Attack pure at level 1 * (1 + % level*level) + Attack Weapon at enchantement 0 * (1 + % enchantement*rank)) * (1 + % Bonus Attack Shield)]
* (1 + % mastery*rank)]
* Coefficient Class

The formula profit of rounding, thus it would even be necessary to cut the sequence so :

Basic Attack = Attack pure at level 1 * (1 + % level*level)
Weapon Attack = Rounding[Attack Weapon at enchantement 0 * (1 + % enchantement*rank)]
Extra Attack : Sum of :
– By Basic Attack = Upper rounding[Basic Attack * (1 + % Bonus Attack Shield)] * (1 + % mastery*rank) – Basic Attack]
– By Weapon Attack = Rounding[Weapon Attack * (1 + % Bonus Attack Shield)] * (1 + % mastery*rank) – Weapon Attack]

At end we have :
Rounding[(Basic Attack + Weapon Attack + Extra Attack) * Coefficient Class]

For info, the value 486 that we can see by pressing class in inventory is :
Rounding[((Basic Attack + Weapon Attack) * (1 + % Bonus Attack Shield)) * Coefficient Class]
I don’t know why the Extra Attack of Mastery isn’t with it.

With this last info, it can be inferred that if we see 486 on the Knight and on the Elite Knight, it would mean that the elite makes vary Extra Attack ?
Or then it is about a bug of display and the Elite Knight will have an upper coefficient of class ?
A few days of patience…

Different that I write before but now it’s ok.
Do you find the data for Attack Pure and % level up ?

For Red at level 50, we know his attack : 93.
And on my local data game, I was level 1. His attack was 7.
What is the formula for go to 93 from 7 with 49 level up ?

EDIT :
I began again the game on my IPad and I can assert at the moment the following thing : the increase of attack and life by level up is an arithmetical continuation, which sometimes varies 1.

I think I can establish a database with all this.
Once makes, we can compare with the Elite Knight and see exactly where this new class brings an evolution.
Can we post Excel files here ?