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TriPolar
@tripolar

Food for thought…. OK, so I’ve been doing some down & dirty research on missions and rewards and the bots used, day of the week, time of day, pigs used…You name, I’ve probably done tracked it. Way more information than one should probably have but I’ve seen some interesting trends. The rewards are not random at all but the distribution of the quality of rewards (especially gems) seem to have a 2 to 3 week period of consistency. Of course, every update seems to bring new changes. The super detailed data that I have goes back to early February. While lesser detailed from late 2015 (I can’t say for sure because I didn’t track dates). You can call it changing you can call it evolving, either way things don’t stay the same for long. I’ve broken things down in too many way for analysis to begin to explain pure details. Interesting things of note… For about a 2 week period in mid February(I’m not looking at my stats right now so I can’t give you exact dates or exact numbers). The easy missions were giving out the most amount of gems. Almost 3 times as much compared to the hard missions. By March 1st, patterns were changed for the 2nd time and the Hard missions gave the most (as people would expect) and easy gave the least. A previous period saw Medium missions give out more than easy & hard combined. This does take into account the total number of mission’s, total & average times spent as well as having a balance of differently timed missions. All done to make sure the numbers were not off because of lack of mission’s or any of the types having more short or long missions. After March 5th there was another shift, I guess Rovio keeping us from finding an exact pattern to exploit. I can’t say yet if the patter rotate in cycles or not. A lot more tracking would have to be done, unfortunately for me, I plan on doing it as long and as much as I can. The one thing that I found to be a constant so far(whether intentionally or not) during the events/comps the total amount of gems in general increased. Also, evolving are the material rewards, which I’m sure a good number of people have noticed. There was a time where easy generally gave iron, which still holds true for shorter missions but 12s, 24s and some 8s. Now it’s a bit harder to get iron from them, a lot of gears/cogs are now being produced. Medium used to be the cog/gear giver with the occasional processor/chip.Based on the same timings now they are giving out a lot more chips and processors. While hard pretty much remains the same with the smallest being chips/processors but the amount per unit has increase as well as with the SR.
I haven’t used pigs to shorten missions but at one point they killed any chances of getting gems, regardless of the difficulty. Then, the balancing changed and it didn’t seem to make a difference. After seeing the ever evolving distribution of gems and materials, it seemed hopeless trying to figure it out but there is still value in the research. The bots that provide the best rewards, which is still based on the skills and personalities but also on your own bot levels as well. Since I don’t have any 15s, my findings may not be completely parallel with those who do. I am also hoping that in the time after the event(s), things will either show up as cycles or not. Tho, we have never (in my experience) have had consecutive or simultaneous events. So they may again be rewriting the books.

If anyone wants to see the actual data collected and/or analysis, just ask… I was just trying to keep this as brief as possible. I know, it still looks like a novel but a research paper can be available upon request.

Now, time to earn some tokens and win some accessories!!!