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@kedik22
“Why hasn´t Rovio´s efforts being directed at successfully eliminating hacks in the arena?”
I’ll try to give some insight. It might not make you happier, but at least provide some transparency.
The team has a limited amount of programmers that can be put on this task. Eliminating hacks is a long process with several steps being taken trying to cover all possible cheats, and it makes sense to start with the lowest hanging fruit. There have been some improvements, for instance you will not have people in your league with thousands of stars anymore, and this particular cheat, I think stood for some 80% of the hacks.
The game cannot be updated as soon as we have a solution for a problem. There is long submission process we’re going through every time we’re updating the game. This is unfortunately the nature of iOS development. The time it takes from something being fixed, to when it gets into your hand, is several weeks.
“Fixing the problems needs to be top priority rather than releasing 20 levels every few weeks.”
The release of new levels have very little impact on the pace at which we can solve these problems. Our level designers are not the ones who’d be put on the task of eliminating cheats.
For the next update, there will be some more steps taken towards eliminating cheats. It’s not going to be 100%, but it will be better. Also, the problem with weird extra cards in the end of an arena run should have been fixed (this particular problem is a bug, it’s not cheating players, nor rigged entries).