Reply To: Connection & Lag Issues

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CalvinTy
@calvinty

@alex-press,

I have a similar and not similar situation. First, as I just reported to Ravio Support, once the game thinks I’m “Offline”, I get the ‘misleading’ game result in where my opponent has 80%-95% of my defense amount & that I always have a few more attack points of damage to my opponent. It would display a “win” for me (since I’m apparently *NOT* in sync with the game servers).

Yes, during Arena battles, if the game thinks I’m “Offline”, then it automatically just gives me “10” points and I can’t get any win streak points & tough enemy points. On the other side, I get 10 points even if I was supposed to lose that game (after the server apparently compares the final results?).

During regular battles on the Islands, and getting the dreaded “Offline” message on my side, I see the ‘fake’ results and get the 3 points for the win regardless of final results. However, if the final results show that I got another win (i.e. 2nd straight win), it would show “2 winning streak”. Same thing with when I lose — if I had a winning streak of 4 or so, then it only says “Win” then I likely really lost that game.

In short, the fake game results is what bothers me. I have seen this over 20 games so this needs changing. I wonder what’s the best answer is… for PvP (player vs player), I can see why it’s important that both sides are fully online as Rovio Support stated. I’m more interested in how to change their approach AFTER the game thinks someone is “Offline”. I know that Sabotages evidently is messed up if one player is “no longer in sync” with game server (presumably unintentionally — not addressing any cheating that people are talking about, which I have no clue about as I’m quite new to this forum). I’m curious of what Rovio Support’s next response to this is, if any.

What do you ABF members think or suggest?

Cheers,

* CalvinTy