Reply To: The Next Epic Event: Easter

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GrauGeist
@graugeist

@roviohuzz, @roviobeni: Presuming that the “Elite Knight” is Arena-playable (because, otherwise, why bother), he’s going to need to be balanced comparably to Sea Dog / Samurai, or everybody is kinda wasting their time.

Play-wise, he’s closer to Samurai. Equipped with Banner Breaker (his only good kit), Samurai does roughly 2,770 (3x 500 base + 3x 23% 750 crit + 3x 25% 1,000 set) damage per turn, with a defensive shield of 50% (40% others). Samurai does very good damage, and has a very effective 1-turn defense against AOE / multi-attacks.

Assume Elite Knight is the defensive counterpart, using Steel Wall. Currently, Knight does 940 (700 base + 23% 1,050) damage and shields 1 bird by -55% for 2 turns with another -10% from the set. The damage output is unplayable, basically half what a minimally competitive bird does; Samurai is basically 3x better. Defensively, 55% for 2 turns isn’t compelling when Samurai does 50% for the critical turn *and* shields all other birds. It’s not worth extra -5% damage reduction when everything else gets hit.

To be competitive, Elite Knight needs to be doing at least 85% of the damage of Samurai: 2,354 (1,750 base + 23% 2,625 crit). For the defense, it’ll need to be at least -60% for the target, and -25% for each other bird. Stacked with Steel Wall, the target takes even less damage, and the others get some useful reduction.

If it’s just a Ronin +10% bump, that really won’t address the issues with Knight.