Reply To: Bomb's Finisher Set unplayably bad

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WhiteAsIce
@whiteasice

Many other RPGs have some sort of Near Death effect, but rarely is it meant to finish off a foe that’s near death.

The current Finisher works exactly like Mortal Blow, having a chance to deal increased damage when attacking a low-health foe.

I would really like the Finisher set to cause some negative effect on low-health foes, such as Finish Him. This skill places two debuffs on a foe below 50% health: reduce armor, and reduce healing.

Alternatively, make Finisher grant Bomb some positive effect if he KO’s a foe, such as this skill or this skill. Basically, when Bomb KO’s a foe, he gains one random effect. I played with the idea of rolling the dice, since pirates and gambling go together, so Bomb can randomly receive one buff when he KO’s a foe. The random effects can include:
– Recover health equal to the damage of the last attack (Hokus Pokus 100%)
– Give all allies a 25% attack boost for 2 turns
– Attack again (Time Jump)
– Next attack deals +100% damage
– Gain Thorn Shield and Counter Stance
– Lower the attack of all remaining foes by 25% for 2 turns