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@Zander I’ve noticed that Time Jump seems to activate more often than you might expect. It also seems like Resurrection is far more effective for your opponents than it is for your own team. Everyone has experienced a battle where every time you knock out a bird it resurrects. But then I also know I’ve been in battles where the opponent birds never resurrect once. My hunch is the odds are stacked slightly against you, but it’s not too skewed. The difference is that the enemy birds don’t care if they lose, so they are unaffected by the battles where their skill never gets used.
You are correct that you rarely (like maybe 1 battle out of 100) see teams that have power rankings that are lower than yours. But the happy thing is that if you play enough you begin to recognize when the power ranking is irrelevant. I regularly beat teams with power levels in the 1400’s and 1500’s with my 1250 rank team (Venom team), but the teams I beat are not Valiant set. So I reset my opponents a lot and try to watch for the 1500-level non-Valiant teams that are *really* dangerous (e.g., Blazing Eye, Resurrection or Time Jump, with fully enchanted birds so that the health of Reds is over 6000 so he’s like a second banner).
What annoys me is that I seem to constantly cycle through the same set of opponents. There are supposedly millions of ABE players over the world. Yet I see the same people over and over and over (TokyoNASCAR, ChangNoCheatJustDoIt etc.). I’ve gotten to know which of those are beatable, even if I lose the coin toss, and which are risky. It would be nice if the game algorithm mixed things up a bit. And I also don’t believe that 90% of the people playing have Valiant set. If they did, the Arena scores would all be in the hundreds of thousands. So why are 90% of the teams I face equipped with the Valiant set?
Arena is really frustrating, especially now with all the Valiant sets running around. They are essentially unbeatable on a consistent basis. Fooling around sometimes at the end of a day when I have lives to spare, I’ve tried going after them with different combinations of birds. The best I’ve found is a pure power team with Samurai with Dragon, Wizard with Feather, and then Spies with Artillery and the Might Head set for the banner with Time Jump (if you have the Golden Chili). If you get to move first, you can take out all the birds by feeding Chuck the chili as your first move. If you get lucky, you might get critical hits out of Spies, maybe one out of Chuck, and one out of Reds and maybe an extra turn with one of your birds. Then you have one free cycle with all three of your birds to mash the banner (and mnaybe get another extra turn). Hopefully when the opponent revives at the next turn, they don’t kill Chuck so you can feed him the second rage chili, which knocks them out all over again. At this point you better hope Spies does some serious damage to the banner because when they revive a second time you’re dead and they roll you up.
The problem with that strategy is it’s based on luck, so if you only have three lives it’s not really going to get you far. But the game does say outright “you need a little bit of luck” to win. (I do know my traditional Venom team is pathetically useless against Valiant.)