Reply To: The State of Valiant Banner Set

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JJAtelier
@vinnieb00

@bubbley

Going into technical depth might have spelled a longer video but I’ll do my best to summarise my presentation in writing.

To reiterate my first problem, regarding the meta coming to a halt and power creeping. In order for the meta to shift away from everyone using this set. A set just as good or better has to come out in order to compete with it. Causing the rest of the other sets to be somewhat obsolete or behind the curve, though I doubt it will differ too much seeing as the other sets have pretty dope effects too.

The Valiant Set, hands down is above the power curve (with no restraints or downsides). The same can be said for the other banner sets but the problem is that there’s no real tangible counter to this specific set. Apart from maybe getting a lucky roll with the coin or a resurrection/time jump proc. You’ll always feel like you’re playing from behind even if you go first. The battle slowly snowballs out of control if you let teams with valiant live too long.

It gets even more out of control when variance comes into play with the aforementioned emblems being the worst offenders. As a player on the receiving end, it’s frustrating and unfun to play against. Unless players have the same equipment in their arsenal, we’re stuck in a stagnant meta which I referred to as literally “brain dead”. Everyone just roll their gold coins, pick up valiant and attack the enemies banner with impunity since your birds will be back up in no time.

The new Chuck set is kind of a band aid with the whole RNG aspect implemented. Whether or not this causes players to stray away from the set, I currently have no clue. Nice to see Rovio at least trying to come up with a solution.

Hopefully this makes a bit more sense.