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That’s true, but if I understand correctly, Soundwave can only “wear” one shoulder-mounted accessory at a time, so it doesn’t really matter if you own all three of Rumble, Beatbox, and Cannon – you can only use one at a time, so just choose which you like the most.
Unless you can wear stuff on both the right shoulder and the left shoulder (not sure, never tried since I don’t have any of these yet), in which case you still wouldn’t be able to wear Beastbox and Cannon at the same time since they both go on the right shoulder.
As far as I understand, you can wear one item of each category: headwear (which Rumble is, BTW), glasses, breastplate, shoulder/arm, and backpack. Left and right shoulder do not count as separate (unlike previous version).
Then again, Bludgeon’s Sentinel counts as a backpack, but looks like a shoulder accessory and can coexist with a machine gun in the same arm. Sentinel Prime’s Slamdance also is alright with same-arm’s shield since it placed into a breastplate category. Visual placement of an item doesn’t correspond with logic, as it seems. Only the actual category matters.
You don’t have to own an item to test which one is compatible with which. Simply wear them in try-out mode without touching the gem button.
According to Ravage’s description he’s supposed to fire “acid rounds”. How do the acid rounds work? Do they just automatically keep firing? Or only when Soundblaster fires his weapon as well? And are the acid rounds direct fire, or do they fly through the air and then hit the ground (like the way Prowl and Bluestreak’s grenades do).
Acid rounds add lasting damage in case a piece or a pig isn’t destroyed with the blast itself. For example, look at far-placed gold bricks. If they survive a hit, they start to emit a steady chain of coins, which stands for slow deterioration.