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Each of the birds [including the captain] appears to get a point for each of it’s panels that is matched. [ie: match 3 = 3 points for that bird]. The captain gets ‘1’ extra point for each match that is done.
As for figuring out if you should use a higher attack bird than the one that you are supposed to use for your ship, watch the actual fight with the correct bird [for the ship]. During the playback, it shows each bird and it’s attack.
Divide the attack administered [in a single shot] by the number of points the bird earned in that fight and you’ll know how much ‘attack’ each ‘point’ is worth.
[Simplified math example]
So if Blues has 100 ‘points’ at the end of the puzzle and during the fight administers a [one time] ‘attack’ of 120, you’ll know you get 1.2 ‘attack’ for each Blues point. If Chuck earns 25 points during the puzzle and administers a [one time] ‘attack’ of 50, he’s getting 2 ‘attack’ for each point making it more advantageous to maximize chuck as the captain.
If chuck were only administering a 20 [one time] ‘attack’ you know he’s getting less than one attack per point which would make blues the better captain.
[I know the numbers aren’t realistic, I just tried to use numbers that made the math part easy to understand]
Basically you need to know who has more valuable attack per point earned in the puzzle and the best way to figure that out is to calculate how much ‘attack’ is being administered by both birds during the fight when [for the haunted mast example] Blues is captain].
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Obviously if you have a mast where the [specified] captain goes twice, in that scenario you’d want the specified captain because they’ll administer two times the attack.
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Another hint: dress your birds to maximize their value before battling with the ship.
If you use a lower value weapon in PVP fights [because it has a special power to give you bonuses], the special powers of that weapon don’t apply in the ship battles so you’ll want you’re bird to have the highest attack weapon possible.
You’ll also want to maximize the ‘heart’ [health] with the accessory the bird wears as all of the birds’ total ‘heart’ count towards the ship’s base defense. If you use an accessory that has defense or attack during PVP fights, you might want to consider switching to the accessory that maximizes your heart value for ship fights.
Side Note: It would be nice if [instead of the ‘auto’ button] there was a single button that would dress all the birds in a configuration we pre-set. [Like ‘Lab’ ‘PVP’ or ‘Ship’ so we didn’t have to go through and redress each bird individually every time we did something different in the game. The ‘auto’ button is usually only good for ship mode, but even then sometimes doesn’t pick a heart accessory over something else.