Reply To: New Arena: problems and suggestions for fixing

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Sutekh137
@sutekh137

This is a lot like other posts, but I’m not asking for a complete overhaul — the randomness just needs to be toned down.

Earlier today I got through a battle with all strikes and birdies: SSBBSBS. As far as I could tell, my “opponent” made it through the same number of rooms as I did, as his score stopped going up when I flinged my last two birds. No matter, though, he scored 4 million to my 2.7 million, or about 48% higher than me.

OK, no big deal. Just now I had a _worse_ run: SSBBSB3 (last room took my last three birds and I didn’t even clear it. You’d think I did worse, wouldn’t you? Nope. Crushed my opponent (a 10-star win!) 2.2 million to 1 million (a 120% increase over my opponent’s score).

That’s a bit much, don’t you think? Essentially the same run of destruction (I still did decent damage with those last three birds on the second battle I mention), yet one time I am bested by 48% my score and the second time I beat my opponent by 120%? Where do you guys come up with the “score to beat”? I don’t care how it looks as my opponent builds an early lead or comes from behind late — all I care about is the final score I have to beat, something I assume is pretty much sussed out before the battle starts. Or are you guys taking actual scores from previous runs and saving them to look like a live opponent? Regardless, something is up with either the way you match opponents or something is up with the randomness in how much the opponent scores. I’ve been on both sides of it, both winning and losing plenty, but it is irksome to see such randomness in arena battles for a game where a lot of the destruction and card timing is already quite random.

So, in summary, can we get scoring tightened up a little so the Arena doesn’t feel so capricious?

Thanks,
sutekh137