Reply To: Anyone competing without paying extra?

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AndalayBay
@andalaybay

All my other games are either one-time purchase or the in-app purchases are for something concrete. For example, the jigsaw puzzle app I like awards coins for each puzzle you complete. You also gain stars. You gain levels as you get stars and the extra levels give you more puzzles. You can buy more puzzles with the coins or real currency. So the in-app purchases, which you definitely don’t need, give you more puzzles.

The issue I have here is that the purchases are to acquire gems, not concrete items. With the limited lives, it’s hard to complete a lot of the levels. I have been stuck for long periods of time on tons of levels. I have to use spells or gems for extra birds. You wouldn’t believe how many times I’ve used all my gems on extra birds to ultimately fail the level anyway. I’m usually doing that to get a red gift or treasure.

In-app purchases should be for additional content that isn’t vital to the game. If you can’t play the game without in-app purchases, then the vendor should charge up-front so players can enjoy the game.