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Witch and rogues are basically a guaranteed three star combo (unless playing against a chuck with a mana set, or a weakness emblem)
Rogues keeps enemies off witch (and hurts them at the same time) and can also do a ton of damage to the banner with his sticky goo attack, and witch heals your banner faster than any AI-controlled enemy team will ever damage it.
You can lose the toss, lose your rogues on the firat turn, lose witch on the second, and still begin to implement the strategy when they revive.
The bigger your banner, the better this strategy works, obviously, since the key is Witch’s 20% banner heal. Mine is around 19,000, so I get 3800 on the first heal, and then around 4400 or 4600 on subsequent heals, depending on how many in a row I cast.
Other than mana set and weakness emblem, things that slow this strategy down (but not enough to overpower it): chain attacks, spies, most of chuck’s classes… basically anything that circumvents your attempts to funnel your opponents’ attacks to your banner with rogues’ cupcake trap.
Oh, but this is a super important point: There is NO reason to use your birds to knock out your opponent’s birds, unless they’re disrupting your control. They’ll kill themselves on the cupcake trap eventually.