Reply To: How Do You Use These Classes?

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Jadedbacon
@jadedbacon

Guardian + Cleric with Blessed Set makes a pretty tough shield against Chuck/Spies/Beserker. Too bad the extra damage effects from Dragon/TLightning/BeepBeep bypass it. But yeah, Damage is way too low for a defensive class that doesn’t bring enough defense to be useful. Tack on Thunderbird to reflect the damage and you can melt enemy Chuck/Spies/Berserker.

Priestess just takes too long to set up. Apply debuff 1 turn, support on the other two birds the following 2 turns, repeat forever. Enemies usually don’t last long enough to make good use of the debuff anyways.

Witch is Matilda’s newest Arena class (once she’s high enough level). The heal on the Banner is the strongest heal in the game right now. Damage is nice, the effect is too weak imho. Now that enchanting is in and the Banner can go up to 25000, her support can heal it for 5000. Pair up with Berserker for decent damage.

Pirate is good, but boring. Gives damage buff, attacks attacks attacks… wheee. Pair him up with Chuck/Red/whoever else.

Berserker has a real niche ability, not that great. Damage isn’t that great, but it will get the job done. His support ability is only useful on Red or the Banner. Pair with Witch (maybe with Ying-Yang?) to get the most out of his mediocrity.