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For Arena:
Make a crafting station for the current league that you’re in. You can craft Flags and Tops for that league (maybe even pick a different style, this would allow for more customization and less dependency on GAPM). Maybe you just get to pick the style, and the effect of the Flag/Top is random (meaning you couldn’t pick if you wanted Perfect Balance or Might on the Flag, you just create it and it’s random)
Emblems would be craftable, but only the ones that are available in your league, minus the ones that you can get through the end of week roll. So while in Diamond you could craft all but Resilience/Time Jump, Platinum could craft all except the Resilience/Time Jump/Ressurection/Thorn Wall, etc etc
People would still roll GAPM for the set items, but you could buff yourself up if you got back rolls on the previous week. It would help newbies to craft the best they could make to try to bridge the gap.
Change the “Knock 3 out with a single attack” to “Knock 3 birds out IN ONE ROUND” instead. This would still force the player to be more aggressive, but would require less luck/timing. Currently if you’re facing a team that is even semi competitive and has 10-12 mastery with 47-52 level set items you have to set everything up just right and hope it works. If any of your set pieces proc when you don’t want them to, if some other effect (Magnetic/Ressurection/Knockout/etc) happens it can throw your whole plan out the window and you’re left with nothing. This objective feels too much like a gamble as it is.