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My personal opinion:
Weapons:
1. boost against higher level
2. fixed attack bonus
3. bonus from matched panels
4. boost against winning streaks
5. boost in first/last 10 seconds
Hats:
1. def. boost against higher level
2. fixed defense bonus
3. def. bonus from panels matched (gold)
4. more panel erases in bonus time
5. def. boost against winning streaks
6. def. boost in first/last 10 seconds
Accessories:
1. panel appearance increase
2. sabotage block
3. angry panel appearing
4. boost against winning streaks
5. health bonus against bird
6. health boost against winning streaks
7. attack/defence boost against bird
8. sabotage enhance
9. fever enhance
I might have mixed up the skills a little, since I don’t remember all the skills and which item type they are associated with. I would find boosts-against-streak skills not as reliable because you can’t rely on opponents having win streaks. Of course, skills have different ranks and are better compared to some (gold fever boost >> bronze sabotage boost, but gold bonus time >>> bronze fever boost), depending on the rank, so I just put the skills on order of most reliable to least reliable (meaning, giving you more of an edge, better overall performance and less prone to failure). There are also dilemmas with choosing items of higher stats or better skills. I personally find good weapons can compensate well for a poor hat, since some of my losses are due to not doing enough damage – not surprisingly because I have no SS weapon.