Home › Forums › Angry Birds 2 Forum › Part 2 of Snotting Hill opened today › Reply To: Part 2 of Snotting Hill opened today
Well, there you go, I don’t get gifts since I don’t do the Facebook thing. *smile* So, that means I get, what, 16 gems per day or about 100 per week.
That means it takes ~2 weeks to get three continues, etc (60 gems apiece).
They are releasing new levels almost that fast it seems (OK, maybe three weeks between releases) and to be honest, I usually only burn 180-240 gems total per every 40 new levels. And I don’t use spells, either. So yeah, it takes a lot of lives. And for a while I was one of the “lucky” folks that got to be a part of Rovio’s “experiment to optimize gameplay enjoyment across devices and platforms” — I only had 3 lives max.
So, in that light you can probably understand why I think churning out new, unoriginal content every 3 weeks is pretty lame.
As for what to spend gems on — I only spend gems on continues. I don’t see the point in spending them on anything else. Lives — I can simply wait, and lives are no guarantee I’ll have a good run and three-star a level. Spells — only Mighty’ Eagle’s dish is worth it. The other spells are all pretty lame. In order from lamest to less lame:
Snowflake — The worst card in the game. Terrible. I grimace when I see it.
Inflater — I have had the inflater inflate all pigs and yet not one dies and very little damage is done. Yes, certain levels that are more precarious or have dynamite in just the right spots can go better, but overall this spell is stupid.
Chili/Ducky — tied for best of the lame. The chili often picks on a pig that offers no help, and you have no control over it (though it is nice to roast that damn wizard after he has blipped way from death once or twice. *smile*). And the Ducky can sometimes clear levels but then on the next use not even drop a block or pig.
My advice would be to save all gems for continues and the sardine can, as those are the scenarios with definite payback that is under your control.
Thanks,
sutekh137