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Regarding the missing ingredients: There was recently a completely unrelated event in a completely different free-to-play game, in which you could gather some sort of currency in order to win a prize. Sound familiar? They did one thing differently though: While the prize was offered for premium currency after the event for those who did not get enough ingredients, it was discounted for those players that had participated, roughly proportional to the percentage of ingredients they had. I thought that was a really nice touch, and it would certainly be nice if Rovio could do the same next time around, and sell the new class for, let’s say, 3LC per missing ingredient. If you haven’t played, you pay full price. If you did, you pay less.