Reply To: Sonic Dash

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GrauGeist
@graugeist

@vigilante – It’s totally OK (even preferable) for the wheel not to have stamina potions. It’s also OK (preferred) for the map not to have stamina potions, either. It is not uncommon for map potions to be hidden / uncollectable. Plus, less things on the map goes faster.

Go ahead and have the clock be the only source of stamina – it’s predictable and consistent, so players can manage against it. The only catch is that you need to design the workload to match this limitation of resources, against what a player might collect if they play 3 sessions daily with a full 8 hours sleep at night, with only a lunch break during work.

The flatter payout solves this by placing the risk management in the hand of the player, where they can choose to play fewer games with higher-reward & less risk. Or they can play small and gamble more on hitting the 1/8 item.

Thanks!