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The lives are honestly the only thing I dislike about AB2. I’ve heard complaints about how you have to choose your own lineup, but that’s actually something I find fun. And if I start with a bad lineup (i.e. if I get a tall stone structure and start off with Blues, Chuck, and Matilda), I can restart the level without any penalties.
But I don’t like the lives. I’ve always had five lives, even after the update. I don’t use powerups/spells unless they’re pre-provided, and I don’t like to resort to the “last chance”-type “add an extra bird” option, so lives are the only thing I ever spend gems on. I can see how this would be an issue for people who do use those other features.
I do think the energy/lives system makes sense in the Epic arena and in Fight, because otherwise people with more time could jump to the top of the leaderboards within a matter of days, and stay there with unbeatable scores. But in this game (and in AB Pop as well), there seems to be no purpose for the lives other than to slow down the player and/or force them to take a break from the game. I like the suggestion @dmsral made about the lives only being relevant in levels you haven’t beaten yet (kinda like the Mighty Eagle timer in AB Classic).