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The question is what describes worse to what player.
If you enjoyed the crafting of materials in the lab it is worse. If you liked locking up 9 TFs in missions and not being able to play them on nodes it’s worse.
If you liked the game as it was originally released its better, IMO. More so if they would release new areas and nodes.
I’m not playing as often as I should as I don’t want to invest a lot of time upgrading and playing nodes only for them to change the game again. Materials gained from playing nodes can keep up with filling silo back up without playing missions, although if your coin heavy you can skip playing nodes and play missions if you like to fill it. That will change though when I’ll need SR for upgrades. But that’s only 3 Tfs not 9 since you only gain Sr from hard missions. You also could craft Sr still and fill back up silo from nodes as well.
The crashing has been fixed for the most part, one advertisement currently crashes game (hotel transylvania). Some medium nodes are extremely hard but have been able to win them after trying a couple of times. Node wait times have been reduced so you are able to play a lot more if you want, it does seem though that they haven’t fixed the upgrading tf problem. Every time I start an upgrade that tf shows up as the next node (I’m thinking that’s by design).