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“First, the upgrading costs have gone through the roof and the developers are about address this issue in the upcoming updates.”
I wonder if that’s code for the costs of having to troubleshoot all the new bugs that crop up with each update?
“Second, there has been some distribution issues with the larger gem packs, so one way to reduce these problems is to reduce the amount of code of the gems, which in turn means fewer number of gems.”
Not sure how gem count correlates to the amount of code required. Wouldn’t it really just be the same line(s) of code, but with the quantity changed for each package? Now, if they’d reduced the number of gem packages then this statement might make sense.
Also, given that they’re offering bonus numbers of gems for the larger packs anyway, then that’s not really reducing the number of gems.
“Even though you will get fewer gems, you’ll also need fewer gems to upgrade your characters etc. In a nutshell, the value of one gem has gone up, but at the same time the amount required to upgrade your characters will go down in the future.”
I’d be curious to know how far in the future, and by how much. The thing that killed me was that after the big April update (v.1.4.25 or something like that) the gem cost of immediately completing an upgrade dropped by about 2/3!