Reply To: Rovio has abandoned the basics

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FreckledPig147
@freckledpig147

Something not related to gameplay or the recent disappointments, but still of interest, is that Rovio had a simple (but nevertheless poorly connected) storyline in the first few games, especially in some of the spinoffs (Go, Epic), where it was slightly more developed. However, once the later games came out, such as Stella Pop, Fight! and AB2, there was practically no logical storyline at all, at least after a certain point. AB2 was actually repeatingthe same Piggy Island locations, only with a different name (Cobalt Plateaus, Pig City, and Bamboo Forest repeat). I’d bet some people would eventually be tired of new-level updates in AB2 because nothing new was introduced, in contrast to the past games, where new episodes were anticipated. Yes, I agree that a storyline is not the most important thing in a game, but I doubt the Angry Birds franchise will last long if Rovio keeps creating games that make less and less sense, because they don’t follow some kind of logic, which a storyline would fix and make players more interested.

Back on topic, something to add to the unsatisfactory details includes how Stella Pop (as to my knowledge), still does not have earnable power-ups or coins. (I am not aware of recent Stella Pop updates, so I might be wrong) In Fight!, there is clear evidence of cheating on the high end of the leaderboard. Not to mention to high cost of gems (There is a 1 gem IAP option for MORE than 1 dollar in Canada. Not cheap at all.), and the anything-but-perfect matching systems. Something tells me that Rovio is rushing these games. Moving on, we have AB2. Along with the life system, I found the game was difficult before completing the bird deck, especially before acquring Matilda, because you only had a few birds for multiple waves. (Think about it, 3 birds for 3 stages?) It was worse in the arena, since you couldn’t use the birds you didn’t have yet. Some of the spinoff games involved hours and hours of boring grinding. In Epic, set items were a must-have for the arena (which was clearly not designed properly), but the means to get them was not very generous. Rovio designed the game with the anvil, but all the need for superior items led to people relying on the GPM, causing some kind of disorder. Some of the spinoffs were very unstable, even today, and had the infamous patterns of crashes, freezes and lock-outs. (whenever it is impossible to even load the game)