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Deciding if the new GPM is better, worse, or the same as the old system. Especially when figuring in the new rainbow riots. Will somebody please check my math?
Used to be you spent 20 LC for roughly a 12% chance at a set item plus 20% of a guaranteed set item. Ten spins for 200 LC would yield on average 3.2 set items, approx 62.5 LC per Item received.
Or you spent 3 LC for roughly a 6% chance at a set item plus 2% of a guaranteed set item. 66 spins for 198 LC would yield on average 5.25 set items, approx. 38 LC per item.
Now you spend 15 LC for six separate 6% chances at a set item, plus an estimated 12% (assuming chance oer roll and rainbow bar advancement remained the same) of a guaranteed set item. Thirteen Spins for 195 LC would yield on average 6.25 set items, approx. 31 LC per item.
The 3x riot should just divide the cost per item accordingly across all three scenarios, but now only comes up once per month instead of weekly.
The 5x riot should conceivably reduce the average cost per set item to just under 8 LC? Based on that math you would receive an average of nearly two items per spin? This is inconsistent with my own result last month, as well as results reported by others here in the nest, so I am wondering if I have made an error somewhere, or if Rovio nerfed the likelihood of rolling a set item on any given spin.