Reply To: How do you play the game now?

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werehamsta
@werehamsta

I play mostly the way you described now. I only launch 12/24 hour missions (speeded up with pigs when I think I’ll be able to clear them today) in order to maximize crystal output. I still can play enough nodes to enjoy the game, though (see below). I usually earn enough parts to fill the silo completely between upgrades. I also try to set a Rarerium-bringing mission to end just before a bot finishes its upgrade. This way I can start a next upgrade (the silo has 5 Rareriums now), finish it immediately with crystals, then close the mission adding another Rarerium to the silo (more than one if lucky), and then immediately start a new upgrade with an opposite kind of a bird/pig. Having 5+1 Rareriums allows me to make a 14 level update with gems and still have enough materials to start at least a 12 level upgrade regular way (all my bots are no less than 11 level, so 15+11 combos are not an option anymore). 5+3 amount allows for no less than 15+13 combo respectively. In the end, I expect to cover the major part of *longer* upgrades with crystals while mostly serving time on *shorter* ones, significantly lowering the total amount of time necessary to complete all upgrades that was calculated in some other thread.

When starting a full set of 3×3 bot missions, I usually have about 2 or 3 new events being filled with mission-active birds (of course, as I clear available nodes, *some* of newer events will employ them as well). My estimation is that, while the engine does not *prevent* those to participate in events, there’s no conspiracy to actually *enforce* those birds to claim more nodes than statistically expected. I suppose, if Rovio simply increased a maximum amount of playable nodes from 6 to 9, it would allow to play more or less the same amount of events at a session that it was before introducing Mission Portals.