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@dallasreds really sorry you struggled with this. I actually choose thunderbird and cleric with captain (used to use Paladin and have done it with spies) to play time jump emblems with a non poisonous team. I have the Phoenix set. The key is to use the shields even if you lose the toss. Shields up explode the bomb. Only play TB/C when the shields will stay up next turn unless there is no danger from the opponent. Obviously doesn’t work if the opponent has a dispel capability. Chuck is the first to be knocked out but shields will stay up.
Whenever I meet this pair in the Arena the opponent uses chuck to attack first. I don’t know if this how players use him or if it’s the computer but it’s a mistake.