Reply To: Did they just "nerf" the game a bit

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20Qmindreader
@20qmindreader

It’s been about two months since the iOS update, when I had nearly all my TFs at level 10 and was nearly at rank 250. Then it went to H-E-double hockey sticks.

In the past week, finally, I can actually run nodes and not experience inst-death. I haven’t been plagued by the crashing that others have been experiencing, so my level of irritation and frustration has dropped. My TFs are closing in on a 50/50 split of level 10s and level 11s. I send out level 10s who still experience insta-death on easy missions, and usually get 5 keys and don’t care that they aren’t available to play nodes. A couple times a day, I drop in, collect mission loot, play all the nodes that were tied up on missions. Often, I can’t play at all as all the TFs spawned in nodes are on missions. Yesterday, a gold dome spawned with the TF who is upgrading. Sometimes it’s convenient to take down an eggbot with a deciptihog to work on that achievement, only if the timing is right and it only costs me a gem. Eggbots seem to wandering further afield to nodes that haven’t been opening up since November or December.

The nodes opening up are mostly easy and medium again…maybe it’s linked to rank? Maybe skywarping so many impossible nodes cleared them out? Or as @optimuspig mentioned in another thread, Rovio messed up the ability of the level 10 TFs in the most recent release.