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Just thinking a bit more, and seems like overall strategy needs a bit of a rethink now.
For example, any TF that’s currently on a mission can still spawn into a node, but you can’t run that node until the mission is done.
And given that they’re trying to encourage you to put nine TFs on missions at one time, it’s entirely possible that all six of your active nodes could all be rendered unplayable at the same time because everyone’s off doing a mission.
This goes for Gold Domes as well. I had to wait to play it because the TF assigned to the gold dome was already on a mission. Which can be a problem given that Gold Domes have a 24h time limit before they expire.
So the question is whether it’s better to aggressively go after missions by using 3 x 3 = 9 TFs at a time, and risk not being able to play any of the regular nodes, or is 3 x 2 = 6 TFs a better balance?