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I’m level 45 with all rank 10s, so my numbers below are based on that.
(3) Cannot use Red. Zombie is a basic undead that hits for 400-410. Stinky Zombie is a basic undead that takes 2 turns to hit for 200 and apply a 3-turn poison debuff that ticks for 570 per turn. Ghost is a basic undead that hits for 355-365. Ship’s Kobold is a basic undead that hits for 400 and has a 5% chance to stun. Poltergeist has a 2-turn charge attack that hits for 976 and reduces attack by 15%. Will-o-Whisp hits for 444 and has a 50% Shroud buff. Banshee hits for 67 and applies a 3-turn poison debuff that ticks for 666 per turn, and can summon more undead.
(5) Must use Chuck. Necromancer doesn’t do a lot of damage, but has a self-regen buff that heals 593 per turn, and can summon more undead. Voodoo Berserker has a 2-turn attack that hits for 1276 and heals it for 50% of the damage dealt. Mummy hits for 433 with a 5% chance to stun. Zombie Knight hits for 456 and reduces attack by 15%. This battle will include any pig that can appear in the (3) battle.
(7) Pigs have an effect called Enrage. Frankenpig has a 3-turn charge attack that hits one bird for 1500 and the others for 750. This battle will include any pig that can appear in the (5) battle, including a Necromancer.
Teams that work:
* Wizard, Pirate, Skulkers. Requires Golden Chili. Buff all with Bomb, lower all pigs’ armor with Blues, then give the Golden Chili to Chuck. You should be able to win within the first two rounds with this. Sets should be Twin Lightning, Scissors, and Artillery Strike, respectively.
* Rainbird, Druid, Capt’n. Has cleanses, dispels, and decent damage. Requires Sweet set on Matilda, while Chuck and Bomb can use whatever you like.
* Samurai, Druid, Tricksters. Self-explanatory team. Sets should be Dragon Breath, Sweet, and Artillery Strike.
* Paladin, Mage, Princess. Not guaranteed to work, but basically you set buffs on Red and keep him healed. Sets should be Protector’s Aura, Twin Lightning, and Sweet. This party does not have dispels, so if you need dispels, give Chuck a Dispel weapon and a Might offhand.
If you don’t have the Golden Chili, don’t have the above classes, or don’t have them adequately ranked, you will need to build a team to take on the undead. Remember that you have to kill them all within 2-3 turns of each other, or they will revive. As a result, spiking down one at a time won’t work, so you’ll need healing to stay alive while you chop away the pigs’ health. Suggested classes:
* Samurai – Necessary versus Frankenpig to mitigate its big hit. Also nice to deal lots of damage with the Dragon Breath set.
* Paladin – Pairs well with Princess to mitigate damage and assist with healing. Works well with Dragon Breath or Protector’s Aura sets.
* Mage – Combine with Paladin and Princess so that pigs take damage during their turns.
* Rainbird – Undead have a lots of debuffs, so cleanses are always welcome. Pair with Matilda’s Sweet set to increase healing.
* Wizard – Best damage class for Chuck, especially with Twin Lightning set.
* Druid – Best overall healing with decent damage.
* Princess – Combine with Paladin to mitigate damage while healing & cleansing.
* Pirate – Best for an offensive party because of damage buff.
* Capt’n – If you do not have enough offense to take out the pigs in the first two turns, you’ll need dispels, and Capt’n is a good choice with its damage buff and Explode.
* Sea Dog – A suitable replacement for Pirate in an offensive party. If you plan to give the Rage Chili to Chuck, have Bomb link with Chuck prior to it.
* Tricksters – If you do not have enough offense to take out the pigs in the first two turns, you’ll need dispels, and Tricksters have that plus cleanses. Recommend Artillery Strike set to take advantage of Tricksters’ big hit.
* Skulkers – Armor debuff is nice with an offensive party.