The Croods Tips and Tricks: Ask Questions, Get Help, Share your Tips (Moved to the "New Forum"!) Page 10
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  • Can someone tell me how long the 2nd evolution takes for the Zeefer?
    I recall it's 8 days (192 hrs) to build and 10 days (240 hrs) for 1st evolution.
    Thanks!
    PS: Just caught my 2nd Zeefer on only my 4th try. First zeefer probably took over 50 attempts. Shows how random the odds are!
  • @Bad piggies
    Excellent suggestions, the game needs more surprises and more interaction just like that.
  • I added some decorations and suddenly I got the message that I finished a task: add 50 decorations. Never saw it in the list of Gran.....?
  • @hunterman (or anyone else who's got any new information), can you share some information about speeds and costs, so the first post can be updated?
  • @Namoh - what you saw is a Game Center Achievement. ...different from a Gran's Chore.
    Click on your person Icon upper left, then the Trophy icon to see possible Achievements.
  • Main post updated with decorations (thanks @hunterman), completed time/soup chart, new info about the most recent update to the game
  • Thanks for the update. I completely missed this one:
    - Each animal can have up to those 3 decorations giving them up to 45% increase

    On iOS I only see each decoration giving 5% each for a total of 15%. Even if I put them next to two of the same decoration I still get the one 5% bonus.

    What am I doing wrong?
  • I think I've found a bug?
    I had two Sharkodile homes building in progress.
    The 2nd started 4 hours after the 1st one.
    The first one is finished, but the 2nd building/home now says it still needs 38h...??
    It somehow reset the building time...?
    More waiting!! Yeaaahh.

    @abirdnerd, thanks, didn't knew that! I never used Game Center, but now see I still have some achievements to reach. Who already reacht the 100 decorations achievement?? Does it count the ones you ever build (and also removed) or should they all still be active?
  • I mis in the First Post the time to build and evolve the homes.
    The costs are mentioned but nothing about the time to build or evolve.
    Can this be included?

    Btw, I love this thread, it's very usefull!
  • Update for the start post:
    Sharkodile 2nd Evolve = 12 fish
    Fish Cat 2nd Evolve = 9 mud
    Land Whale 2nd Evolve = 1000 coins
    Land Whale 2nd Evolve needs: 5 sticks and 6750 coins
    Zeaver 1st Evolve needs: 10 muds and 48600 coins

    I thought I saw some of these already mentioned in some posts but the "tables" don't show this.
  • Can somebody explain the following?
    Level 4 speed of a Bunny Beast is 17.1/hr.
    I've got such a Bunny Beast with all 3 decorations which gives it an extra boost of 3*5% = 15%.
    17.1/day * 15% = 19.6 or 19.79 (depending how you calculate), but mine shows 21.8 with the next speed being 26.7, which should be 20 * 15% = 23/hr??
    Somehow it looks like we're getting more then 15% boost!
  • 17.1 is the speed of level3 bunny beast. So that's why. I like the ekstra possibilities, but I only have the decoration I made for chores. I have completed the big 50, but am waiting for an update before finishing the forklift and leveling up to level 21, have 6 or so chores finished waiting to collect. I would love the forklift to reveal the children, to whom you could assign chores, like collecting berries and feating the molar bears, so they are producing day and night without entering the game.
  • Updated original post, its 5% each decoration instead of 15%
  • Perhaps the greater than 15% gain is due to compound interest.

    100 + 5% = 105
    105 + 5% = 110.25
    110.25 + 5% = 115.7625
  • Nevermind, I see your 19.79 example.
  • 1 Carrot = 1 Berry
    1 Stone = 2 Carrot + 2 Berry
    1 Leaf = 3 Carrot + 3 Berry
    1 Feather = 2 Leaf + 6 Carrot + 6 Berry
    1 Bone = 3 Leaf + 9 Carrot + 9 Berry
    1 Fish = 2 Bone + 6 Leaf + 18 Carrot + 18 Berry
    1 Mud = 2 Fish + 4 Bone + 12 Leaf + 36 Carrot + 36 Berry
    1 Stick = 3 Fish + 6 Bone + 18 Leaf + 54 Carrot + 54 Berry

    So basically, for the price of 1 stick (676) you would have spent the equivalent of 1152 for the 135 items that it took to make it. A loss of 476 coins...plus the time to farm each item.

    Mud is a loss of 336
    Fish a loss of 96
    Bone a loss of 24
    Feather a loss of 12
    Leaf is a break even (12-12...minus farm time)
    Stone is a +1 profit
    Carrot is a +2 profit minus the 30 seconds took make it.
  • @-Zeus- The math is a little off. It would not be equivalent to the sum of all those items. For example, only 54 berries are needed for one stick, those 54 berries are slowly converted into the other item's and eventually a stick. Not 54 berries + 54 carrots etc. I will try to think about this tomorrow if you dont beat me to it.
  • @Zorf, according the link in the first post 17.1/hr is the level 4 speed, or I'm misunderstanding the graph?
  • Does anyone have more insight in the new creatures which will be coming with the new release (if they're coming)?

    Is what mihaitza posted on April 15 correct?

    [quote]
    I heard that will appear new animals in may.... i can tell you some of them
    1.ramu it eats zeaver's sticks and it gives eggs
    2.macawnivore it eats ramu's eggs and it gives money $
    3. Liyote it eats ramu's eggs and it gives meat
    4.pirahnakeets it eats meat and it gives corpses
    5.turkeyfish it eats meat and gives flies(insects)
    [unquote]

    Somehow I doubt this is true.
    Why do you need another money making creature? Unless you can get it without having to use crystals!
    Although not necessarry, I just like to have at least 1 of each available animals. :)
    That's why I got the Land Whale with the new crystals of the greatday code.
  • To revisit and correct my math.

    A stick made from 3 fish sells for 676 coins. Had you sold the 3 fish you would have made 432 coins (3 * 144). This is a profit of 244 coins or an increase of 56.48% (432 + 56.48% = 676).

    Carrot - 2 coin profit, 200% increase
    Stone - 3 coin profit, 50% increase
    Leave - 3 coin profit, 33.33% increase
    Feather - 12 coin profit, 50% increase
    Bone - 12 coin profit 33.33% increase
    Fish - 48 coin profit, 50% increase
    Mud - 144 coin profit, 50% increase
    Stick - 244 coin profit, 56.48% increase

    Again, the biggest bang for the buck is carrots. Fastest production and greatest percentage returned.
  • @-ZEUS- Exactly, and nice analysis of profit.
  • Just more info on "Greatday" crystal bonus: I received 409 crystals on level20; just for those who are interested. Great forum & keep the updates going....
  • I love that you boys (you must be boys) are getting so mathematically technical whilst I, being a girlie, am much more concerned about the fact that an orange flag simply does NOT colour co-ordinate with my lovely lavender birdies! And the little logs surely should belong with the bear owls, haven't they got baby bear owls hiding in them?
  • I was saving up Gran's chores until the level cap was removed but accidentally made 50 mud. However, you do not get the XP credit until you click "Get Reward" so in theory you can complete all Gran's chores and accept them after the level cap is removed.
  • @Woozle, you just made me spill my coffee over my keyboard! Concerned about the orange flag not matching your lavender birds! Brilliant!!

    @lostgreybird, will the graphs from the first post be updated and maybe exctended with the time to build and evolve homes? We could even extend it with the time it takes to tame an animal? I think each animal needs to be feed 3 times, the Zeaver takes plenty of hours. When I catch one, I can give those numbers (but probably a few others already have this information)

    2nd evolve of the sharkodile home takes 60hrs.

    Taming a Zeaver costs eachtime 19hr and 11 min.
  • You should divide the price with the production time. So you can find the max coins/hour. Well I get most of my coins 'selling' leaves to the land whale for 50coins each. Let me see, 3 leaves per bone, 2 bones per fish and 3 fish per stick gives 18 leaves per stick and would give 900 at the land whale, so it is the most profitable option.
  • @namoh i will try to update the graphs when I can. I honestly haven't been playing the game anymore because there is nothing left for me to do. I would love put up decorations but there is no easy way to move my homes around other than 1 by 1 which would take hours. Considering the number of homes and decorations they allow you to make/buy there is really no room to put them all, which I find very frustrating and its turning me off right now.

    If you want to compile each one that is missing and send me a PM I'll try to find time to update it but right I really don't see what the charts are missing. All time stuff can be calculated by simple math from the figures on the chart. The other stuff such as "build time" and "evolve time" where things that I thought of including but you can only figure that out at the second you start the build or evolution. All the numbers the Croods uses stick to a certain factor, ie. 2,4,6,8 or 4,8,12,16. Anything that is missing in the charts just look at the trend and calculate accordingly.
  • @lostgreybird, I used the links from hunterman to get my houses and decorations such a way the houses all get a 15% boost. I'm not their completely (because some homes are evolving and I can't move them and their blocking other homes) but I think within 1 hour you could arrange your homes to huntermans setup and add the decorations. Ofcourse after that theirs nothing left for you, except the same as me...........waiting....... :(

    It's gonna take me weeks (if not months) to get everything at max speed and max evolved. Still need to build the 3rd Zeaver home, but first the 2nd needs to be ready (and I need to coins first!). All Sharkodiles, Albatroceros, Cat Fishes and Zeaver are on speed level 1 or 2, so I've got to get tons of soup!!!!
  • the 3rd Fishcat home needs 5 sticks, 29160 coins and you must wait 150h to finish it.
    the 3rd Zeaver home needs 10 sticks and 58320 coins but i dont know how long it takes because i don't have enough coin to evolve it.
  • 58320 coins and that 3 times!!!
    It will defenitely take me months to get there.
    How often did the guys (and girls) play this game to have this all already completed!?!
  • I have 9 Molarbears. 5 of them have the same name, Orson.
    Another 2 are named Lionel.

    There are also repetition of names for the other group of creatures which have more than 4 in numbers.

    I may have discover a glitch. If you place a broken egg near the "elevator" as shown in the picture, you may not be able to remove it because it cannot be detected on the touch screen even if you zoom in. If you do not want to spoil your game, please do not attempt to try it! I have spent many hours trying to remove it.

    http://imageshack.us/a/img708/2339/brokenegg.jpg
  • I attempted to delete a decoration, the time bar came up, I waited and it never gave a check to delete it. I had to spend a gem to make it go away.
  • @-zeus- same here
  • I have come to know of “Greatday” bonus here. Thank you all for sharing. This helps me to have an additional 430 crystals besides the 100 given at Level 21. Otherwise, I wouldn’t be able to have the Bear Owl, Land Whale and evolved the 2 Berry Bushes.

    So far, I have the maximum number for all creatures except the one Bear Owl and one Land Whale.

    All the 42 creatures are at Level 5 with 15% boost. My cave have already been stocked up to the maximum 60 soups. Any additional soup produced now are totally wasted! No more creatures to level up! My only motivation now is to produce as many coins as possible before the next update.

    Most of my creature's homes are not evolve to the maximum yet. Is there an advantage to evolve all the homes to the maximum? I am considering because I have plenty of coins.

    But aren’t we supposed to level up the creatures first as instructed?

    I have discovered that you can save on space if you put your homes in a circular layout. Minimum number of decorative items are used in this layout. But, be prepared to spend many hours trying to do this. However, the circular layout is not ideal if you have more than 5 creatures of the same kind.
  • @oskray, is your setup different then the one posted by hunterman?
    If yes, could you also make screenshots, to show how you placed all your homes and decorations to get the max. 15% boost?

    I was thinking about using the logs for multiple animals, because different animals use them but no clue how to try this because I've got no space left with almost all my houses build.....
  • @Namoh, Here are 2 screenshots as an example. Only minimum decorative items required if you put the creatures in a circular layout. But as for the 9 Molarbears and 6 Giralephants, you have to use the rectangular layout. Now, I have space to build only 1 or 2 more homes in the whole set-up.

    http://imageshack.us/a/img836/5392/croods01.png
    http://imageshack.us/a/img69/3623/croods02.png

    Yes, it would be nice if you could find a layout where the logs could be shared by multiple animals. Mine is not possible.
  • @oskray Regarding the amount of coins you have - How often do you play to have accumulated so much?
  • 975885 coins!!! Wow! That will take me months to get that!
    I'm at 30k now but still need to evolve all my cat fish and zeaver homes.
  • @hunterman, I can only give a rough idea. About 3 to 4 hours a day on average. More time spent during weekends. Sometimes, if I wake up middle of the night, I’ll feed them another round before going back to sleep again. Only takes about 5 to 10 mins.

    @Namoh, I installed it on my iPhone since 16 March. If you already have 42 creatures working for you at Level 5 (with 15% boost) by now, it is possible to gain 30k to 50k coins per day if you play an average of 3 to 4 hours. Need not be continuous play, just a total of 3 to 4 hours - morning, afternoon and night.

    I believe some players might have used their coins to evolve the homes to max production. So, along the way you might have spent hundreds of thousands coins without realizing it. As for my case, most of my homes are not at max production.
    I guess the players giving priority leveling the creatures to the max first will have the most coins. A zeaver in Level 1 and Level 5 has a very big difference in the time taken to produce 1 stick. Mud & sticks can sometimes gives you more than 5K coins in a single trade! I have 3 zeavers with only one of them evolve once (one of the quest Level 21). At any one time, I can’t give to them more than 2 fishes each. That’s why the low priority to evolve their homes further. You know how difficult it is to accumulate fishes because Fish Cats need them too.

    I really don’t know what to expect from the next update. Who will have the best advantage? The players having all their creatures homes evolve to the max or the players having all the creatures at Level 5?

    I am not sure whether there are players already having both of the above. Please share. Thanks.
  • @oskray, yes there are already a few who have both (all homes evolved to max and all animals at max spped).
    If I'm correct hunterman, lostgreybird and -ZEUS- all three have both.
    I'm not there yet, need to speed up a lot of animals (the ones who require the most soup :( ) and I need to evolve a lot of homes and I evenneed to build 1, while a few others are still in progress of building.
    It's really a waiting game at the moment......
  • @Namoh I'm not quite there yet. I have all the house built but I am still working on leveling up and evolving. I have all of the Molar bears and girelaphants at level 5. My crocopups are 3 at level 3 and 2 at level 4, Sharkodiles are at least level 2, zeavers at level 3 and 4.

    The bunny beast, the birds and the fish cat are at low levels sice I want the intermediate ones needed for further production maxed out first.

    I still have to evolve the sharkodiles to the max production as well as the zeaver and fish cat. All others should be maxed out. I dont want to do all of a kind at once since I dont want production stopped for that long so I have been alternating.

    All while waiting to see what will come next.
  • @namoh I have at least 1 of each animal fully loaded and am working on the crocopups now but it's just taking so long that I'm not consistently playing right now.
  • Hi all- Have been following for a while, it's really helpful to read how others are going..nice work everyone!.

    @Namoh, you can move the homes when evolving, just hold your finger on the house and the move option is activated, this way you can reorganise as you like. I think it's just when the home is first built that you cannot move them..

    @oskray I find that by evolving the house it enables you to feed the animal more and leave it for longer while it produces food. Evolving the earlier homes means you have a lot more food for the later animals and for trade also. So I have been evolving from the bottom up to the higher levels it takes a bit of coin for sure but you get a larger production with less effort...

    I have maximum number of all animals allowed with molar bears, bunny, gir-elephant, croco pups all at level 5 and fully evolved, my sharkodiles are fully evolved and are between level 3 and 4, fish cats at levels two and three- one home evolving to level one, one to level two, one waiting. Zeavers are at level three- one home evolving to level one the other two homes are waiting, am the same as hunterman- I don't want to do them all at the same time so am staggering them to maximise production...

    I have found that by rejecting the recipes with two ingredients (as mentioned in a previous post) takes a bit longer but you get more soup for you effort,I find I usually don't run out of ingredients this way and everything is fed to the max. Sometimes you have to reject quite a lot then a series of single recipes are offered, I think is worth it if you are not in a rush...

    So all this work for sticks and mud (bit silly cause am sure you can find them easily in a cave mans world)... it makes me wonder if we get to build a building with these ingredients in the next update....
  • I guess I'm farther along than I realized. My path has been to max evolve, then max production. My thoery was to max feed before bed then I could wake up to max production results. (I'd rather have more items slower, than fewer faster). Then I rebuild stock during the day, trade for soup in the afternoon then build stock to feed in the evening. At this point I've done all quests and I own max number of all animals (except BO and LW). All are max evolved except 2 FC at E2, and my 3 ZV will be on E2 in a couple days. On production, all are maxed except two SD at Level 3 and one FC at L2.
    On my 3 Zeevers, one is at L3 and two more are in the process of evolving and I can't recall where I left off upgrading production.

    In addition to waiting for single-item trade deals, I also never sell off leaves. Feathers and Stones are my primary currency for soup. and since we need Leaves for feathers and the Crocs, I find them too important to trade for soup.

    This approach often leaves me with 50+ Fish, Mud and Sticks which hopefully will be needed in the next upgrade!

    oh, and still curious if anyone knows the 2nd Evolve time for Zeever to Level 3.
    (Build = 7 days, 1st Evo = 10 days)
    Thanks all!
  • @abirdnerd, Zeaver (Build = 8 days, 1st Evo = 10 days, 2nd Evo = 264 hrs or 11 days)
  • Btw, the fully upgraded Land Whale gives 5.2 coins per minute (5th level, with 15 % boosts), which gives quite reasonable 312 CPH (coin-per-hour). The berry bush give 300 respectively (600 CPH both), but it's virtually impossible to turn them all into coins.

    So since you can't have more than 600 carrots in one hour due to berry bush bottleneck, that means 6 fully leveled and boosted molarbears are enough (1.8 carrots/min, 108 CPH per molarbear); and that's 1800 CPH max.

    And you can have all 5 Sharkodiles, Crocopus and Bunnies in circular layout with just three decorations. Takes a bit of a guesswork and trial&error, but it's doable.
  • @oskray: impressive number of coins! What did you do with your berry bushes? If you didn't make IAP, I'm guessing you waited until they evolved or what?

    I can't see any other option to have them all evolved, plus owning two crystal creatures just with the stock crystal amount + greatday code + what's left from clearing the land.
  • @corvette, could you share some screenshots of your setup? Maybe everybody here together we can find the perfect setup for the homes and decorations to give maximum boost with the minimum of decorations needed so we can have more room for another whale or something else (I'll need some huge amount of crystals for that, but that's a different story).
  • 10 sticks, 58320 coins and 264h for the last evolving of Zeaver home
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