Testing the autoplay – how stupid is it

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  • Everyone knows how bad the auto play is, but now i will test it to see how bad it is. First, lets see what i have.

    Level 52 birds
    Red bird, samurai
    Attack, 3*606 damage
    Chili, 6063 damage
    Weapon, titans wrath
    Shield, (the one thats part of the banner breaker set.

    White, druid
    Attack, does 377 damage, then 1077
    Healing, 967 to target, 440 to all else
    Weapon, doom
    Shield, demise
    Nightmare, 2152

    Blues, tricksters
    Attack, 1833 damage
    Chili, 3336
    Artillery, 5169

    Let see what i can do first without autoplay, i will be testing the autoplay on SRC

    Wave one
    Pigs, pyro pig, stick pig, 2 rouges

    Round one
    All bird attack the pyro pig

    Round 2
    Red, attack the stick pig, KO’s it
    White, attack rouge 2
    Blue, attacks rouge 2
    Extra effects, pyro pig KOed by poison, rouge 2 KOed by poison

    Round 3
    White, heal (it went first, you will see these notes when order matters
    Red and blue, attack rouge 1 and KOed it

    Next wave
    Pigs, lightning pig, 3 mummies

    Round 4
    All birds attacked the lightning pig
    Extra effects, lightning pig KOed by poison

    Round 5
    Red, attacked mummy 1, KOed it
    White, got stunned
    Blue, attacked mummy 2, KOed it

    Round 6
    Red attacked mummy 3, KOed it(red went last in this round)
    White, heal
    Blue, cheer (to have the buff for the next wave)

    Next wave
    Pigs, nature pig, pigmy shooters, feather pigmies

    Round 7
    Red, used chili, KOed the nature pig (red went first)
    White and blue, attacked the shooter pigmies
    Extra effects, poison KOs the shooter pigs

    Round 8
    All of the, attacked the feather pigmies
    Extra effects, poison KOs feather pigmies

    Next wave
    Pigs, necromancer, banshee, stinky zombie

    Round 9
    Red, attacked necromancer
    White, attacked stinky zombie
    Blue, attacked banshee (artillery), KOed it

    Round 10
    White, heal (it went first
    Red and blue, attacked necromancer
    Extra effects, stinky zombie KOed by poison

    Next wave
    Pigs, wizpig

    Round 11
    Blues, used chili (it went first)
    Red ant white, attacked wizpig
    Extra effects, nightmare, vines

    Round 12
    All birds attacked wizpig (blues got artillery)

    Done

    Now for the autoplay, the auto play will be rated in stupid points(SP), so lets see how many the autoplay gets. The auto play always attacks in this order, red, white, blue

    First wave
    Red, attacked stick pig, KOed it
    White, attacked pyro pig
    Blue, cheer +1 SP for using cheer after the birds attack

    Round 2
    Red, attacked rouge 1 +5 SP for not protecting when the pyro pig was about to attack
    White, attack rouge 2
    Blues, attacked rouge 1, KOed it

    Round 3
    Red, attacked rouge 2
    White, attacked pyro pig +1 SP for trying to double poison the pyro pig(you cant double poison) and the birds weren’t at full health.
    Blues, attacked pyropig
    Extra effects, vines KOed pyro pig

    Next wave

    Round 4
    All birds attacked the lightning pig

    Round 5
    Red, attacked mummy 1
    White, attacked mummy 3 +1 SP for not healing (it cant KO the mummy)
    Blues, cheer +1 SP for cheering after the birds attacked

    Round 6
    Red, attacked mummy 3 and KOed it +1 SP because the poison would KO the mummy
    White, use chili +10 SP for wasting chili to heal and because it wont use its defensive ability with powerful healing
    Blues, attacked mummy 2, KOed it

    Next wave

    Round 7
    Red and blues, attacked the shooter pigmies
    White, attacked the nature pig
    Extra effects, vines KOed the shooter pigmies

    Round 8
    Red and white, attacked the feather pigmies
    Blues, attacked the nature pig
    Extra effects, poison KOed the feather pigmies

    Round 9
    Red, attacked the nature pig
    White, attacked the nature pig +1 SP for trying to double poison the nature pig and the birds weren’t at full health
    Blue, cheer +5 SP for not KOing the nature pig

    Round 10
    Red, used chili +15 SP for wasting chili when the normal attack would KO the nature pig
    White, none +3 SP for not healing
    Blues, none +1 SP for not cheering

    Next wave

    Round 11
    Red, attacked stinky zombie
    White, attacked necromancer
    Blues, attacked the necromancer +2 SP for not handling undead enemies correctly

    Round 12
    Red, attacked stinky zombie, KOed it
    White, attacked banshee +3 SPfor not healing
    Blues, attacked banshee

    Round 13
    Red, attacked banshee
    White, none +3 SPfor not healing
    Blues, none +1 SP for not cheering

    Next wave

    Round 14
    All birds attacked wizpig

    Round 15
    Red, attacked wizpig
    White, +5 for trying to double poison wizpig and for not healing
    Blues, used chili +2 SP for not using chili first

    Round 16
    Red, attacked wizpig and KOed it
    White, none +1 SP for not healing (to get a better score)
    Blues, none

    Subtotal: 60
    Now for bonus points
    +20 SP for only healing once, and wasting the chili to do it
    +10 SP for cheering last
    +27 SP for wasted bird turns
    +5 SP for not protecting when a charge attack is about to hit
    +10 SP for excess attacks because of poisons
    +5 SP for always attacking in this order, red, white, blue
    +20 SP for handling undead incorrectly
    +40 SP for taking 4 more rounds then me, with the exact same things
    +20 SP for wasting chili
    +20 SP for not KOing a pig when doing that would end the wave

    Grand total
    +60 SP (subtotal)
    +177 SP (bonus points)
    Grand total 237 SP

    Really 237 SP!!! That means auto play is really stupid.

    Comment below for what you think the score should be, and also comment battles where you test the auto play, i want to hear more.

Viewing 21 replies - 1 through 21 (of 21 total)
  • Replies
  • RedYoshi45
    @smwforever45

    I dunno. Auto-play is not supposed to clear a level the best it can. If that was the case we could all stop playing PvE AND PvP :D
    It’s OK for clearing SRC at decent strength, and it does OK when we battle it in the Arena.

    TheRedBird
    @redbird-justin

    Auto play-does not heal birds when mid battle when hp is half full
    does not do a power up first-example did not use battlecry before attacking
    attacks the weakest enemy first

    Jim151
    @jim151

    Just discovered the worst auto play situation. While grinding for experience, mastery, and snouts, I decided to switch from SRC to DPC because the rewards wheel items are somewhat more useful. Well, in the second round, once Cactus Knight is the only enemy remaining, All my birds do is buff. All 3, every turn. I’m using Wizard, Witch, and Spies, because those are the three i want to mastery up first. The birds only attack once the cactus knight’s attacks fill up the rage chili. Then spies let loose. Takes forever to auto play.

    Alugia
    @alugia

    @jim151

    It would me nice for you give a SP score, also, add 100 SP for only attacking on wave 2 with chili.

    Alugia
    @alugia

    I know, thata why the autoplay got 237 stupid points

    Jim151
    @jim151

    It would me nice for you give a SP score, also, add 100 SP for only attacking on wave 2 with chili.

    I have no idea. You tell me. What would you award for 3 birds buffing 6 turns in a row, then use the rage chili, then buff 6 turns in a row, then use the rage chili?

    RedYoshi45
    @smwforever45

    @jim151
    They keep buffing because an enemy with Ironclad is around (the cactus knight). As long as there are other enemies on the field they’ll attack those. Even though they COULD normally damage the cactus knight too, the game messes up and probably thinks it won’t do anything.
    The same would happen on Wave 5 with Prince Porky’s Dodge.

    About the Stupidness Points… that deserves 99999999999 SP. Especially since the latest update, even weak hits will hit. :D

    Jim151
    @jim151

    OK, but I am playing with Wizard, Witch, and Spies. All three damage more than the ironclad minimum.

    RedYoshi45
    @smwforever45

    @jim151
    That’s what I said – they COULD normally damage him. But something makes them think they don’t.

    Alugia
    @alugia

    Also, tell me how many rounds it takes for you to fo it.

    Alugia
    @alugia

    Replay it, and write it down on paper, then transfer your data to here (you can abriveate in the paper, but not here) then i can give a score

    Jim151
    @jim151

    OK, as I’m not doing much but watching the Cubs game. I tweaked the team a bit. Samuri, Wizard, Spies with golden chili. Desert pig castle.

    Round 1:

    Red, Wizard, Spies all attack. They leave one enemy gravely wounded.

    Red attacks again and kills him.

    Round 2:

    All three attack the minions, leaving cactus pig alive and barely wounded

    All three buff

    All three buff (note, chili still hasn’t been used)

    All three buff

    Red finally uses chili to kill cactus knight

    Round 3:

    all there attack

    all three attack again, finishing off the enemy

    Round 4:

    Red and Chuck attack, Blues buff chuck, who is the most hurt, but he is the only one with a healing weapon

    All three attack finishing off the enemy

    Round 5:

    Chili now filled, Red uses it on Prince Porky, inflicting way less damage than if he had attacked normally. Other 2 buff

    Red attacks bombs, other 2 buff

    All three buff

    Red attacks bombs,other 2 buff

    All three buff

    Red attacks bombs,other 2 buff. Chili now refilled

    All three buff

    Red attacks bombs, chuck uses chili, blues buff

    All three buff

    Red and chuck attack bombs, blues buff

    all three buff

    red attacks bombs, chili now refilled, chuck uses chili to finally finish off PP.

    Dahnlor
    @dahnlor

    Thought I’d give this a run. Done on SRC, using 60/12 Wizard, Witch, and Spies. Also have the Golden Chili.

    Wave 1:
    Wizard attacks, Witch buffs self, Spies attack
    Wizard and Mage attack to finish wave

    Wave 2:
    Spies buff selves, Wizard and Witch attack
    Wizard is stunned by pigs’ attack, Witch and Spies attack to finish wave

    Wave 3:
    Wizard attacks, Witch buffs self, Spies attack
    Wizard and Mage attack to finish wave

    Wave 4:
    Wizard uses chili*, wiping out wave in one attack

    Wave 5 (boss):
    All birds attack every round, except when Witch buffs self on 2nd round, until Wizpig attacks
    Wizard uses chili, finishing off Wizpig

    *I had paused auto attack at the end of the first 2 rounds but not the third. Appears that birds may attack out of their typical top-to-bottom order if paused and restarted, and will not use chili on the first round after activating auto attack.

    These particular classes are more likely to transcend the Dumb AI. I was doing this earlier with Sea Dog and would often see it buff Witch after she had already attacked, then Witch buffs on the next turn, effectively wasting two potential Sea Dog attacks on consecutive turns.

    Alugia
    @alugia

    @jim 151
    Can you specifify who is attacked


    @dahnlor

    Same thing, can you specifify who is attacked

    Alugia
    @alugia

    @jim151

    (Mispelled it, its for the post above ^^^^^^

    Jim151
    @jim151

    @jim 151
    Can you specifify who is attacked

    No. That’s way too tedious. Suffice it to say it takes the AI 18 rounds to finish off PP, when it can be done in 2, 1 with luck.

    Alugia
    @alugia

    @jim151

    Here is your score

    Wave 1
    Round 1 nothing
    Round 2 +1 SP for not using energize +1 SP for not using glee

    Wave 2
    Round 3 nothing
    Round 4 +20 SP for not doing anything
    Round 5 +30 SP for not doing anything
    Round 6 +40 SP for not doing anything
    Round 7 +50 SP for only using the chili to attack

    Wave 3
    Round 8 nothing
    Round 9 nothing

    Wave 4
    Round 10 nothing

    Wave 5
    Round 11 +60 SP for using a useless chili and only buffing
    Round 12 +60 SP for only buffing
    Round 13 +70 SP for not doing anything
    Round 14 +80 SP for not doing anything
    Round 15 +90 SP for not doing anything
    Round 16 +100 SP for not doing anything
    Round 17 +110 SP for not doinf anything
    Round 18 +120 SP for not doing anything
    round 19 +130 SP for not doing anything
    Round 20 +140 SP for not doing anything
    Round 21 +70 SP for Only using the chili to attack

    Subtotal 1252
    Bonuses
    +10 SP for only attacking in order
    +130 SP for wasted rounds
    +20 SP for wasting the chili
    +10 SP for using reds chili on PP
    +300 SP for only using the chili to attack sometimes
    +1000 SP for only buffong at many times

    Subtotal 1252
    Bonuses 1470
    Grand total 2712

    HOW IS THAT POSSIBLE!!! Thats more than 11 times my score!!! What is up with the really stupid autoplay!!!!

    Also, can you let me know when your birds were not healing when there was low health, so i can add more points, that is important. Also, can you let me know who was buffed.

    Alugia
    @alugia

    @dahnlor

    Wave one
    Round 1 nothing
    Round 2 +1 SP for not using giant growth

    Wave 2
    Round 3 nothing
    Round 4 nothing

    Wave 3
    Round 5 nothing
    Round 6 +1 SP for not using giant growth

    Wave 4
    Round 7 +!SP for not using giant growth and +1 SP for not using glee

    Wave 5
    How many rounds rounds did it take? I cant finish evelusting untill i know

    Mechanic Pig
    @christian-cosgrove

    Wave 1
    Round 1: Red buffs himself, Matilda and bomb attack stick pig
    +10SP for wasted buff
    +25SP for attacking the weakest pig first.
    Total Round 1: 35SP
    Round 2: All birds attack rogue 1.
    No SP
    Round 3: Red and bomb attack rogue 2, Matilda attacks pyro pig
    +50SP for attacking the pyro pig last
    Total Round 3: 85SP
    Round 4: Red buffs himself, other birds attack pyro pig
    +15SP for wasted buffs
    Total Round 4: 100SP

    Wave 2
    Round 1: Red buffs himself, bomb attacks lightning pig, Matilda attacks Mummy 1.
    +20SP for wasted buffs
    +5SP for changing choises.
    Total round 1: 125SP
    Red gets stunned.
    For the rest of the time, the birds attack the mummys.
    Also forgot the birds also attack the Lightning pig.

    Wave 3
    Round 1: All birds attack pigmy shooters.
    +90SP for not attacking the strongest pig.
    Total Round 1: 215SP
    Round 2: Red buffs himself, Matilda and bomb attack forest pigmies.
    +25SP for wasted buffs
    +90SP for attacking the weakest pig.
    Total Round 2: 330SP
    Round 3: Red attacks forest pigmies, others attack nature pig.
    +50SP for attacking the weakest pig.
    Total Round 3: 380SP
    Round 4: All birds attack nature pig.
    No SP.
    Round 5: Red buffs Matilda, others attack nature pig.
    +50SP For wasted buffs and using it on the wrong bird.
    Total Round 5: 430SP

    Wave 4
    Round 1: Red attacks stinky zombie, others attack banshee.
    +50SP for not attacking the strongest pig.
    Total Round 1: 480SP
    Round 2: Red attacks banshee while others attack Nercromancer.
    No SP.
    Red uses Rage chilli.
    +100SP For using the rage chilli on the wrong bird.
    Total Conpliment 1: 580SP.

    Wave 5
    Round 1: Red buffs himself, other birds attack.
    +35SP for wasted buffs.
    Total round 1: 615SP.
    Round 2: all birds attack.
    +50SP for not healing.
    Total Round 2: 665SP.
    Round 3: All birds attack.
    +150SP for not healing.
    Total round 3: 815SP.
    I give up.

    Subtotal: 815SP.
    Bonus:
    +350SP for Matilda having very low health.
    +2000SP for killing 2 birds.

    Subtotal: 815SP
    Bonus: 2350SP

    Total: 3165SP??????????????????!!!!!!!!!!!!!!!!!!!!

    Yep, the auto play is THAT stupid.

    Mechanic Pig
    @christian-cosgrove

    @alugia7 3 rounds?

    BF10
    @bf10

    Going to do first 7 rounds since its stupid anyways.
    Level 31 Rainbird, Druid, and Rouges vs. Cobalt Pig Castle

    Wave 1:
    Round 1:
    Rainbird attack
    Druid attacks Big Boss
    Rouges attacks Big Boss
    Big Boss charges attack
    Round 2:
    Rainbird heals
    Druid attacks Big Boss (+1 SP for trying double poison)
    Rouges Cupcake Trap Druid (+1 SP for stupid move :P)
    Round 3:
    Rainbird heals
    Druid attacks Big Boss (+2 for double poison TWICE)
    Rouges attacks Big Boss (+1 for double poison)
    Big Boss dies
    Round 4:
    Rainbird uses chili (+10 for wasting chili on a attack that could even defeat the wave without it)
    Wave 2:
    Round 5:
    Round 3:
    Rainbird heals
    Druid attacks Rouge Leader (+1 for stupid move)
    Rouges Cupcake Traps itself
    Round 6:
    Rainbird attacks
    Druid attacks Rouge Leader (+1)
    Rouges attacks Rouge Leader
    Could’ve lost the Blues but the rouges sneered.

    Oh wait, round 7 didn’t heal and made the Blues die. +100!

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