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I, personally, would love to see Bubbles as a playable character in ABE. With this imagining of him, he would be a healer-type character that focused more on buffing his allies than straight-up healing like Matilda does. In the campaign, he would be placed around where you meet Professor Pig, and have his sprite placed around the level icons, like the others. His 3 sets would be:
Mortar & Pestle (working name): When a craftable potion is used, it has a 70% chance to not be used. Stacks with Piggy McCool’s Free Items! ability.
Chemical Reaction: *insert Beep Beep/RPS set details here*
Alchemy!: Gives a 10% chance when an ally attacks for that ally to be healed by 100% of the damage they deal.His weapon types would have the Dispel, Hokus Pokus, and Bedtime affixes, with Alchemy! getting Dispel, Chemical Reaction getting Hokus Pokus, and Mortar & Pestle getting Bedtime. His offhands would have Vigor and Vitality, with Mortar & Pestle and Alchemy! getting Vigor, and Chemical Reaction getting Vitality.
His default class would be Chemist. Its abilities would be:
Explosive Admixture: Deal 85% damage and lower target’s attack by 15%.
Leeching Admixture: Target receives 15% of all damage they deal returned to them as Health.His 2nd class would be Artificer, which would have:
Rust: Deal 25% damage initially and then deal 100% damage per turn for the next 3 turns.
Repair: Heal target for <5%> initially, and then <25%> per turn for the next 3 turns.His 3rd class would be Salve-Maker, with:
Synergy Potion: Harm: deal 90% damage, increases the effect of your next Synergy Potion: Heal by 5%, can stack infinitely
Synergy Potion: Heal: Heal target for <30%>, increases the effect of your next Synergy Potion: Harm by 5%, can stack infinitelyHis 4th class would be Scholar, with:
Dark Knowledge: Deal 85% damage, lowers target’s defense by 15%
Succor: Heal target for <15%> and shield them against the next <13%> damageHis final class would be Alchemist, which is pretty much a copy/paste of the Merchant Pig class from Piggy McCool.
Finally, his Rage Ability would be:
Growth Admixture: Triples the damage of a random ally’s next 2 attacks
This last bit would be keeping with his AB ability of growing to massive sizes once tapped, keeping a bit of continuity with the actual character.
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